
That seems to tie in a bit too much into confucianism it is probably better fit for something like religious mechanics rather than national ideas. The idea being that scholars and peasants are placed higher, craftsmen are neutral and merchants are placed lower and the military, though not part of the four occupations, seems to be looked down upon. I think maybe "History of irrigation technology" is better than "History of invention". In Chinese's history, the most memorial celebrities are usually the people who develop irrigation and agriculture, such as Li Bing, who constructed the Dujiang irrigation system, and also Yu the Great, who controlled the flood in the legendary. But I'm pretty surprised that the Han set didn't include anything related to farming or irrigation cost, considering how much agriculture and irrigation has influenced Chinese society. One thing that was probably immediately noticeable was effects such as "Knowledge Output" or "Topography Impact on CE".Īdding similar effects in 2. Complementing this is True Fear, one of the strongest military bonuses in any set.

Bengal was perhaps the most productive region in the world outside of China in this period, and this set helps to represent it.Īs a whole, the Mongol Wing sets vary quite a bit, but Jorchi's are perhaps the second most military-focused. A strongly mercantile set, with a cultural and religious focus. Why is the Orthodox Faith so Powerful in Europa Universalis 4? Religion Analysis EU4Ī strong administrative and expansionist set, with a particular focus on mastering the rough Iranian terrain. The best way to showcase this is to simply show a variety of sets, and a variety of sets you will get to see.

Steam Group for the MEIOU and Taxes Modįinally, and perhaps most importantly, national ideas in 3.

First, new sets are strictly based on events or cultural practices before National ideas now represent the fundamental roots of a nation or culture. Second, they tended to be tag-based but still extremely generic in effects and description, Finally, their effects were often very similar and very minor, leading to very little gameplay divergence between tags barring geographical differences. Hello everyone, this is a dev diary covering National Ideas, and what's changed design-wise since 2. As a rule, no DLC are required to play the mod, but you'll obviously need them if you want to benefit from their specific features.
